iPhone show musle as portable gaming platform

Its hard to ignore the success of the iPhone. Just the fact that the new version sold 1 million in 3 DAYS! And with the new version just released with increased processor speed and combination with a newer OS (3.0), game developers have something new to look forward to. I will get one imidiately when it launches in Swedish stores.

Just recently the legendary developer John Carmack at id Software talked about developing games for the iPhone in an interview, with the pros and cons of the phone.

But I hope I can wind up doing something in the good old classic way of doing things, where I do something that’s just amazingly cool to look at but maybe a little thin on the ground in terms of what the actual substance is there. But do that to kind of get things out and test it and see what’s going on. Because our mainstream development is going to be focused on the original baseline platform. The 3GS will always run it faster and smoother, and maybe we can add a few simple things to add on there, but you just can’t–especially scaling all the way from fixed functions to programmable shaders–it’s just a completely different development strategy if you want to max it out.

John Carmack – Shacknews Interview

And it is still very earily time for the iPhone platform and the best is probably yet to come. Looking forward for it.

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